Let’s kick off with the meat of the game – the combat. Nearly all of them are met, and Revengeance manages to rise above some of my initial impressions I had with the game (see what I did there). With Platinum Games behind the helm, a company that arguably created one of the best in the genre, then there are some high expectations going into this game. Think of it as Konami’s entrance into the pure-action, hack-and-slash genre that includes such greats as Bayonetta, the Devil May Cry series and the Ninja Gaiden series (well, not Ninja Gaiden 3, we know what happened there). Revengeance is a completely different ball game to what you have come to expect from Metal Gear – it’s purely an action game that builds upon some tropes from franchise entries, but mostly just tries to do its own thing with unique combat mechanics and fast paced gameplay. The story is eccentric and over the top, something you kind of expect with a Metal Gear game, but it is an enjoyable ride from start to finish, and is sure to entertain with some amusing dialogue and awesome cinematic scenes, while just about scraping an small amount together that relates it to the franchise. This is a topic that hits home with Raiden, and becomes his main motivation to put a stop to all these troubling problems and political corruption. He is back in the action, and making money for his family by working for a private military company (PMC) named Maverick, who is trying to stop another PMC group, Desperado, from terrorist attacks and the production of cyborg child soldiers – sticking a child’s brain in a robotic body. Looking at the overall story arc of Metal Gear, Revengeance’s story slots in four years after the events of Metal Gear Solid 4 and has you in control of the lame-dude-turned-cool, cyborg ninja Raiden, which fans might remember promising to give up the life of a fighter at the end of the last Metal Gear game. Initially, the plot for Revengeance was not supposed to be canon, but towards the end of the development cycle one of the released trailers mentioned that the story would be part of the Metal Gear universe. When you are making an action game based on a cyborg ninja, then there really is no other team you would want working on it but the masters of over the top action and amazing, intuitive combat mechanics, Platinum Games, and they have kept their pedigree up with Metal Gear Rising: Revengeance. In the end, the project was reborn after Kojima ended up meeting with Platinum Games and asking for their expertise to be brought on board to help bring the game back from the dead. Without acknowledgement to fans, the project was cancelled. As time passed on from its E3 unveiling, Metal Gear Solid: Rising was absent from events and no one knew what was going on this was because Kojima Productions were finding it hard to design the game around its advertised cutting mechanic. Originally, the game began as Metal Gear Solid: Rising and was flaunted with this new mechanic of being able to cut in any direction you wanted. Watching Metal Gear Rising: Revengeance move through its development process has been quite a ride since the game was first announcement back at E3 2009.
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